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Card Face

#1: Dusknoir

Card Type:
Pokémon (Stage 2)
Energy Type:
P
Level
48
Species:
Evolves From:
HP:
120
Weakness:
+30
Resistance:
-20
Retreat Cost:
Energy Energy Energy
Rarity:
Rare
Artist:
Ability : Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. (Poké-POWER)
Attack: Damage Even
C P
Damage: 0 - 110
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Attack: Night Spin
C P P
Damage: 50
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.